render assets

Polish translation: zasoby używane podczas renderowania

16:34 Apr 29, 2019
English to Polish translations [PRO]
Law/Patents - Games / Video Games / Gaming / Casino
English term or phrase: render assets
Jeszcze z umowy licencji na grę komputerową, między firmami AAA i BBB:

‘’AAA shall provide BBB with the following marketing and promotional materials:

- Key Arts: PSD files with layers (original, not merged source files) minimum (print) resolution 4K;
- General artworks (high quality render assets/scenes of new characters, monsters, bosses..): PSD files with layers (original, not merged source files), max resolution: 4K’’

Tak to wygląda w tabeli: https://tinyurl.com/y3p3h8cd
Grzegorz Mysiński
Poland
Local time: 10:20
Polish translation:zasoby używane podczas renderowania
Explanation:
Mowa tu o zasobach używanych podczas renderowania.

Niżej znajduje się lista ze ścieżkami do zasobów, takich jak animacje (Animations), archiwa (Archives), kopie bezpieczeństwa (Auto Backup), obrazy zastępcze (Bitmap Proxies), pliki pobrane z internetu (Downloads), pliki wyeksportowane (Export), wyrażenia matematyczne wykorzystywane przez kontrolery (Expressions), obrazy (Images), pliki zaimportowane (Import), materiały (Materials), scena otwierana przy uruchamianiu programu (Max Start), dane fotometryczne (Photometric), podglądy renderingów (Previews), zasoby używane podczas renderowania (Render Assets), wyjście renderingu (Render Output), predefiniowane ustawienia renderingu (Render Presets), sceny (Scenes), dźwięki (Sounds) i kolejki Video Post (Video Post).

https://azpdf.tips/3ds-max-2012-biblia-pdf-free.html

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Note added at 11 mins (2019-04-29 16:46:02 GMT)
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Jeśli długość to problem można to skrócić, pisząc zasoby do renderowania.
Selected response from:

Mariusz Jagodziński
Poland
Local time: 10:20
Grading comment
Thanks!
4 KudoZ points were awarded for this answer



Summary of answers provided
5 +2zasoby używane podczas renderowania
Mariusz Jagodziński
3(wysokiej jakości / wysokojakościowy) rendering zasobów gry
Jacek Kloskowski


  

Answers


6 mins   confidence: Answerer confidence 5/5 peer agreement (net): +2
zasoby używane podczas renderowania


Explanation:
Mowa tu o zasobach używanych podczas renderowania.

Niżej znajduje się lista ze ścieżkami do zasobów, takich jak animacje (Animations), archiwa (Archives), kopie bezpieczeństwa (Auto Backup), obrazy zastępcze (Bitmap Proxies), pliki pobrane z internetu (Downloads), pliki wyeksportowane (Export), wyrażenia matematyczne wykorzystywane przez kontrolery (Expressions), obrazy (Images), pliki zaimportowane (Import), materiały (Materials), scena otwierana przy uruchamianiu programu (Max Start), dane fotometryczne (Photometric), podglądy renderingów (Previews), zasoby używane podczas renderowania (Render Assets), wyjście renderingu (Render Output), predefiniowane ustawienia renderingu (Render Presets), sceny (Scenes), dźwięki (Sounds) i kolejki Video Post (Video Post).

https://azpdf.tips/3ds-max-2012-biblia-pdf-free.html

--------------------------------------------------
Note added at 11 mins (2019-04-29 16:46:02 GMT)
--------------------------------------------------

Jeśli długość to problem można to skrócić, pisząc zasoby do renderowania.

Mariusz Jagodziński
Poland
Local time: 10:20
Specializes in field
Native speaker of: Native in PolishPolish
PRO pts in category: 80
Grading comment
Thanks!

Peer comments on this answer (and responses from the answerer)
agree  Tomasz Chyrzyński
1 hr
  -> Serdecznie dziękuję!

agree  Frank Szmulowicz, Ph. D.
9 hrs
  -> Dziękuję! ^_^
Login to enter a peer comment (or grade)

5 hrs   confidence: Answerer confidence 3/5Answerer confidence 3/5
(wysokiej jakości / wysokojakościowy) rendering zasobów gry


Explanation:
What Are Game Assets?
Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game engine. Here's a list of examples:

2D/3D Design:

Characters
Objects
Environments
Vehicles
GUI:

HUD
Icons
Scripting:

AI
Special effects
Networking
Physics
Audio:

Background music
Sound effects
This means that, if you make games, you can sell some of your work as assets—whether you are a coder, artist, game designer, or music composer. Some people make a little extra money doing so, some are able to fund their games entirely, and others make a full living just selling assets.

https://gamedevelopment.tutsplus.com/articles/how-to-fund-yo...

What are game assets?
Various definitions
Bethke, in his book 'Game Development and Production', chapter 8, lists the following as game assets: 2D sprites, 3D models, missions, levels, areas, voice, key framing and motion capture, sound effects, music and special effects.

Wikipedia lists the following definition: 'Game assets are the "things" that go into a game. Some examples of assets are artwork (including textures and 3D models), sound effects and music, text, dialogue and anything else that is presented to the user.'

http://conceptdevelopmentbendavis.blogspot.com/2009/02/what-...

Jacek Kloskowski
United States
Local time: 04:20
Works in field
Native speaker of: Native in PolishPolish, Native in EnglishEnglish
PRO pts in category: 15
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